Thursday, 29 October 2015

In Response to Nick's Blog: Games as a Two Way Conversation


In Nick's blog he discusses how would single player games make the gameplay more immersive for the player.

He addresses that with single player games, we don't really have any real way to express ourselves with the gameplay or storyline other than playing with the game's tools provided by the game developers.

Nick gives an example of what games could do to make it more of a two way conversation: 
"What if the game tracked how you played and changed certain elements to make it harder for the user to progress through the storyline. Could you imagine if Dark Souls, for example, tracked what enemies you struggled against the hardest and started increasing the amount of those enemies throughout the gameplay? Dark souls is already hard enough. But the gameplay would just be that one step more immersive."

I agree with Nick and would like to see new ways in bringing the player closer to the game. Allowing the player to be able to express themselves and having the game respond differently to each individual, which would make their gameplay experience unique.

Nick's Blog:
http://snickienickie.tumblr.com/

No comments:

Post a Comment